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Sneak: Attacks ignore Smackback & "when hit" effects

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Target Leader: Always targets the enemy leader

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Sponge: When     'd restore equal instead

 

Potential: Can be ascended somehow...

 

Pincer: Hits the closest & furthest targets in the row

 

Unhealable: Cannot be healed

 

Wash: Remove all applied effects

 

Limit: Limit gets reduced by 1 on use, card is consumed when limit runs out

 

Wrath: Gain     on kill

 

Bankrupt: When killed, active combos give 3 less

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Gift: When killed apply 1      to the attacker

 

Enhanced+10     , +2     , and statuses/effects are increased by 1

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Curiosity: When hit, move forward by 1 slot

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Rbbish: This keyword dose nothing on its own :)

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Reflexive: After the first hit in a turn, target a random target in a row

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Pickpocket: while in hand lose    when using an item

 

Wounded: Start with half      & 

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Psycho: Dies if this unit does not kill a unit on its turn 

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Resilient

Effects cannot be reduced

Rampage

Triggers multiple times

Temporaly

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Turbine

Immune to      

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